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New Instance, New #introduction

I'm a #millennial #transgender #woman in the #Chicago area. I am #ActuallyAutistc and #ADHD flavors of #neurodivergant I also have #cPTSD and I'm working though that. Very fun.

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Check it out at lastcontact.space new chapters every Friday

Last ContactLast ContactA science fiction political thriller in blog format

It's been a while, but I finally have a new post on my "side blog," mostly over the negative feelings over video games lately, namely the Switch 2 pricing, prices of anything video game related (consoles, games, graphics cards, you name it). Is the hobby increasingly only for the upper middle class and rich now?

amausaan.tokyo/negativity-over

#videogames

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Ama Usa An (甘兎庵) · Negativity over Skyrocketing Prices for the Video Game Hobby and Getting Priced Out, are Video Games Becoming Too Expensive?
Mer fra chikorita157

Negativity over Skyrocketing Prices for the Video Game Hobby and Getting Priced Out, are Video Games Becoming Too Expensive?

Despite all her efforts, Natsumi is still far away from affording a Nintendo Switch 2.

Nintendo’s decision to raise the prices of the original Switch, along with its accessories, due to “market conditions,” has prompted a lot of people to give negative responses. People think that Nintendo is being too greedy or that they have lost their way.

While some practices I see are questionable, such as the key cards (granted, most games on PlayStation and Xbox require the user to download the game as the disk only has a license), also, there are other controversies, such as the usage of a flash device when detected, gets your console banned from online features, including using key cards.

However, it’s no different from using a modded console online and then getting your console banned. Sure, one can have debates about whether console manufacturers should ban consoles that users own. However, this post is not even about that, but a broader issue, pricing a whole generation out of video games.

It is no surprise that big video game releases, especially AAA titles, are getting very expensive. Since the pandemic, games have risen from $60 to $70, and now $80. It is no surprise that video games have grown in scale in terms of graphics, gameplay, voice acting, and more. That is before factoring in the tariffs and inflation from the past few years. Given the price increase of games and the associated costs, it is no surprise that game prices have risen, and people are reacting poorly to $80 games.

Sure, compared to games from the 80s, 90s, and 2000s, games are cheaper now, but when adjusted for inflation, wages have not increased during that time. As a result, with prices of necessities going up, people simply can’t afford new games and consoles, thus pricing people out of video games.

This situation is sad since the younger generation can’t experience video games like I did during my childhood, when consoles were relatively cheap and accessible. Sure, the graphics are not nearly as nice compared to modern games, but with this pricing, the younger generation will mostly play free-to-play games or not get into the hobby.

While prices of graphics cards are going down, they still remain high compared to what they used to a decade ago.

Sure, people will say, get a PC, forget the consoles, since there are cheap games on sale on Steam. However, PC hardware has risen in price as well, to unaffordable levels. Since the pandemic, manufacturers like Nvidia and AMD have increased the prices of GPUs as crypto miners were buying them up to use the cards to mine cryptocurrency.

 With the chip shortage going on during that time, GPUs not only went up to extreme levels of pricing, but they were also hard to find. Following the end of the boom, the AI boom emerged, driving up the cost of video cards as Nvidia and AMD shifted their focus to producing AI-specific cards. As a result, the supply of gaming cards decreased, and prices naturally rose, accompanied by lower performance uplifts compared to the previous generation. That is, unless you shell out thousands for the highest-end cards like the RTX 4090 and 5090.

To make matters worse, PC games have become increasingly demanding due to a lack of optimization and the increasing complexity of graphics. Nvidia and AMD are pushing to make cards for AI, so they’re selling cards that use “tricks” to avoid making them too powerful, except for the highest-end models.

For most AAA games, unless you have the latest high-end cards and want to play at the highest settings at 4K at ultra settings with ray-tracing, you have to rely on upscaling and fake frame technologies like DLSS and FSR. However, there are several drawbacks to using them, including increased latency and lower quality compared to native resolution. It only leaves the highest-end card being “worth it,” as you wouldn’t need to rely on these technologies. However, it’s out of the price budget for most people, and it puts into question the value of most cards in the range, besides the top end.

By relying on fake frames and upscaling, you are getting less than you did in the 2010s. After all, a jump from an Nvidia GTX 970 to a 1070 gives a sizable performance uplift, just for $379. That’s not bad, considering it can play most games at the highest settings at native 1080p/1440p. To achieve this today, you’ll need to pay $599 for an RTX 5070, rely on frame generation, and still face issues with most games due to insufficient video RAM in some titles.

In a way, graphics cards have not only become more expensive but also experienced shrinkflation. It is also a problem since most developers don’t bother optimizing their games. Most games that use Unreal Engine 5 perform poorly, unless you use the highest-end card or rely on upscaling and fake frames.

There are egregious examples of games running poorly on midrange hardware and having high system requirements to play properly at the highest quality, such as Monster Hunter Wilds, Doom The Dark Ages, and  Indiana Jones and the Great Circle. If you don’t have the highest-end hardware, the game won’t look as good or perform as well compared to the PlayStation 5 or Xbox Series X version.

Sure, people will say PC is better, but the hardware costs are just too high, and there is no guarantee the hardware will last after a few years for the newest releases down the line. You might not be able to play at the same settings, so you’ll have to turn the settings to low and sacrifice graphics quality, or rely on more aggressive upscaling and frame generation.

Given the high cost of GPUs, it is no surprise that people are turning to consoles for gaming, but even that option is becoming unaffordable. Even older generation consoles like the Switch are not going down in price, but are going up, making video games less accessible.

Sure, people will say, just get a Steam Deck. The Steam Deck is more complicated because it’s a PC, and it has its weaknesses, such as bulk, weight, and the outdated APU. Sure, there are other handheld gaming PCs from Asus, Lenovo, and MSI, but those can cost more than a gaming laptop and even exceed the price of a console. Also, these handheld PCs, being computers, require more effort to get games working, as one must adjust settings to ensure they perform well. In contrast, with a console, you pick a game and start playing.

It’s a sad reality that video games are increasingly becoming a luxury that the upper-middle class can only afford. Although I have a few handheld PCs, a high-end GPU, and a Switch 2, and I can afford them, most people are not in a fortunate financial situation. It’s also sad that the young generation won’t be able to enjoy video games like I did in my childhood, as they’re simply not accessible.

As a result, it will encourage the younger generation to play mobile games freely, which are exploitative due to their microtransactions and questionable business practices. Also, I don’t see this being sustainable given the economy affected by inflation, tariffs, and high interest rates. I think something has to give in eventually, and gaming companies have to change with fewer people buying games, gaming hardware, accessories, and computer components like GPUs. As for that breaking point, we have to wait and see where things will go from here.

🚨 Fake download links on itch.io!

So for those who haven't stumbled across them, there's currently a wave of spam claiming to have an "updated version" of many free #NSFWGames that is some form of malware.

The delivery method is via url-shortened catbox.moe links which then instruct the user to paste in a random URL (typically a direct file download).

The resulting .zip contains ~450+ files with all kinds of extensions, including a few bogus ones, and a file named Launcher.exe which likely launches the malware.

Based on HybridAnalysis and VirusTotal's Sandbox, the Launcher.exe tries to inject a bunch of pre-launch options into msedge.exe as well as utilizing obfuscation techniques such as cryptographic encryption via OpenSSL key as well as calling its own memory addresses. It also calls another catbox.moe address.

AhnLabV3 identifies it as Win32.Generic. While there appears to be nothing outright malicious about the file, it is incredibly suspicious, and is likely a dropper for something else

Cyberpunk 2077 is set in the fictional Night City, California. If you strip away the heists, AI mind transfer and combat, @aftermath.site's Jay Cockburn says what lies beneath is... a really well designed city, with walkable public spaces full of restaurants and retail. Developer CD Projekt Red had two urban planners on the team for the game. Cockburn talked to environment art director Kacper Niepokólczycki about their role, and considers whether real cities could learn anything from Night City. "If we want our cities to be more than just functional – if we want them to be fun – we should take a long hard look at the rules and regulations that govern how we build and evolve those cities. I think we would find many of them are getting in the way of creating places that we can truly live and play in," Cockburn concludes.

flip.it/dnY68V

flip.it · What Cyberpunk 2077 Can Teach Real-World Cities - AftermathNight City's urban design highlights the problems, and solutions, real cities deal with around walkability, housing, and mixed-use areas