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#vulkan

7 innlegg7 deltakere0 innlegg i dag

La nueva versión de DXVK, el proyecto que permite traducir D3D8, 9, 10 y 11 a Vulkan, viene con importantes mejoras.

Destacamos las siguientes:

Reducción de la carga de la cpu lo que produce un incremento de rendimiento en juegos como Final Fantasy XIV, God of War, Metaphor: ReFantazio, Watch Dogs 2.

Mejora de la gestión de memoria en tarjetas gráficas Intel Battlemage y Lunar Lake.

Tenéis la lista de cambios al completo en GitHub

github.com/doitsujin/dxvk/rele

Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine - doitsujin/dxvk
GitHubReleases · doitsujin/dxvkVulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine - doitsujin/dxvk

#Lava rückt in #Island regelmäßig in besiedelte Gebiete vor. Wie die Menschen damit umgehen und warum der Laki-Ausbruch von 1783 eine der größten Vulkankatastrophen der Geschichte war, erzählt @pikarl in der neue Folge des AstroGeo #Podcast: #Vulkan riffreporter.de/de/wissen/astr

Ein schwarzer oder schwarz berußter Berg, aus dessen Spitze glühend rote Fontänen in die Höhe schießen, durch die Bewegungsunschärfe in weiten Bögen. Links darunter ist ein sehr schmutzig grauer Gletscher zu sehen. Der Himmel ist abgesehen von dunkelgrauem Rauch blau.
RiffReporter · AstroGeo Podcast: Die isländischen Laki-Feuer von 1783 und Europas UnglücksjahrAv Karl Urban

Synchronization in Vulkan has long been one of its most notorious challenges. The Vulkan Working Group has been steadily working to simplifying the synchronization model. One of the most frequent developer frustrations has been the complexity of managing image layouts, a pain point we’re tackling head-on with the new VK_KHR_unified_image_layouts extension, which aims to eliminate the need for most layout transitions entirely.

Learn more: khr.io/1ky
#Vulkan #API #Synchronization

Replied in thread

@slashdot The ports to #GNU (#Linux is a kernel, not an OS) were done using #OpenGL and the port was made by a different studio than the one which originally developed the games.

Different code, different runtime API, different optimization effort.

Proton runs programs without modification.

If games were written with #Vulkan instead of with #Direct3D, the difference would be even wider.

Fortsettelse av samtale

(more Linux news in original post)

Linux kernel 6.14 reaches EOL, upgrading to 6.15 recommended:
9to5linux.com/linux-kernel-6-1

Linux kernel 6.15.2 released to fix serious CPU idle power regression:
phoronix.com/news/Linux-6.15.2

Intel and RADV Radeon Vulkan drivers add initial VP9 decoding support:
phoronix.com/news/Intel-ANV-VP
phoronix.com/news/Mesa-RADV-Me

DXVK 2.6.2 released with improvements for various video games, new DXVK_FILTER_DEVICE_UUID environment variable, d3d9.hide{Amd,Intel,Nvidia}Gpu configuration options, etc.:
9to5linux.com/dxvk-2-6-2-impro

Wayland Protocols 1.45 released with background effects, pointer warp, experimental protocol for Session Management, etc.:
phoronix.com/news/Wayland-Prot

GNU nano 8.5 released with saved anchors, new keystrokes, improved syntax highlighting etc.:
alternativeto.net/news/2025/6/

(FOSS news in comment)