The stagnant #gaming industry and its covetous #capitalism is to blame here. Large #publishers have basically led an entire #industry into a race to the bottom.
There's a history of predatory contracts with #gamesstudios, consolidations, firings, creating games equivalent of pink slime, micropayments, "live services", etc.
Why even play new games, when older ones - despite their low poly feel - are higher quality?
PC gamers spend 92% of their time on older games
https://www.pcgamer.com/gaming-industry/pc-gamers-spend-92-percent-of-their-time-on-older-games-oh-and-there-are-apparently-908-million-of-us-now/
The funny - or rather sad - part in all this is how big #games #publishers have shit the bed and are now complaining that we won't all lie down in dookie.
They wanted to drag people along for the ride and when people said no to their predatory bullshit, they started complaining about pricing. Now it's not $70, but $80 and even $90 for a piece of escapism. In this #economy? Pfft.
#Bonuses must be paid to #executives, but the quality of the product must be diminished in order to facilitate that.
Shoddy #products can be found EVERYWHERE. Especially in the #clothing #industry, we can see a nosedive in quality of product, mostly because they already utilize #slavery and can't squeeze cost there anymore. But stitch for stitch, prices have gone up, and quality has gone down.
The #games industry is the same. Despite leaps and bounds in technological development, games development has stitch for stitch become so shoddy, so cost cut, that people are fed up.